I am 25 years old and, after many years around Europe, I settled to live in my home-town, Rome.
I just graduated in pure mathematics while being a part-time freelance composer, and I’m now trying to make these two passions of mine coexist in the world of sound technologies.
I started making music at the age of 15, when I picked up a cheap guitar with the intent of writing down some songs ideas I had in mind.
Through the years I played and composed in pretty much any genre, until at the age of 20 I started getting into narrative music and soundtracks. I am currently scoring a video game and working on my own concept album.
Inspiration can come from literally anything: a picture, a sound I like, a story I want to tell or I just wake up with a motif in mind.
In any case I tend to start with very small seeds and grow them until they become a full piece (or more). The most part of the process comes in fact after the sparkle, at the time to expand on your little fragment of music, to choose the sound you want and to work on making your idea into a finished track.
“Gravity” was born when some friends asked me to write the music for a side-scrolling game set in a space station.
The game got cancelled eventually, but I got really interested in the kind of sonority I was exploring and kept working on it. I took inspiration from the sound of 80’s synths, but I also wanted my tracks to feel modern and “digital”, which was a very instructive and fun challenge.
You can listen to Gravity on Spotify:
Or buy it on Bandcamp: