Hi friends, today i have the pleasure to announce that we are releasing a new album !
This one is called “Harmony” and it covers 25 songs from the Playstation 1 classic game “Rayman” developed by Ubisoft.
You can download our album for free by clicking on this picture =>
Rayman on PSX was the first video game that I played when I was a child and because of that the game and its music both have a special place in my heart.
I wasn’t sure that many people would be motivated to join the album as the game wasn’t really successful outside Europe.
But once again the Pixel Mixers community showed much enthusiasm into participating and they delivered some amazing songs !
I hope that you, who’s going to listen to our album will take as much pleasure as we had working on those groovy songs by Rémi Gazel, the French original composer.
This album has a great variety of music styles due to the amazing original content, there are: jazz, metal, prog rock, funky, electro, ethnic, ambient, pop… songs !
You need a little preview before downloading it? Here is the trailer !
So what do think about this album? Have you enjoyed it?
February was probably the best contest we EVER had, quality speaking.
Everybody’s work was so impressive and the songs amazing and really creative.
The theme was “90s games battles”.
SwigglesRP won the audio contest with a really heavy and headbanging cover from Doom. After his 2nd place of January, he has now his 1st victory of year!
PrjzCalavera won the video contest for the 2nd time in a row and did really well in audio too.
Those 2 guys are definitely the men to look at in early 2017 !
Also some amazing entries from new people like DS Music and Elrox, congrats to them and I hope to see you guys participating to next month 😀
This is a guest post from DT Majesty, a video game cover artist whose cover of “Wizpig’s Theme” is one of the entries for Pixel Mixers’ February Cover Contest: “90s battles”. This theme from the racing game Diddy Kong Racing would seem to be an unconventional pick, so DT offered to write a guest post explaining his reasoning.
As we begin [editor’s note: end] a new month in the Pixel Mixer community, a new contest is brought upon us. This month, the theme is “Battle Music”. While most people would probably default to an RPG or Fighting game theme, like you’d find in Final Fantasy or Street Fighter, I immediately began to think outside of the box. To me, the music that goes with the final races against Wizpig (from Diddy Kong Racing) should fit the “Battle” theme. However, as Diddy Kong Racing is a kart racing game, most people would not see it that way.
So let’s start with the game itself. How is Diddy Kong Racing (DKR for short) any different gameplay-wise from a game like Mario Kart, F-Zero, or Wave Race? If we look at these games in their most basic form, you can say these are all racing games you can play either by yourself against computers, or go split screen and play against your friends. One thing that makes DKR stand out from these other games is the fact that it has a Story mode to it, rather than just a Grand Prix/Time Trial mode. With this story mode, it plants the seed for the eventual final race, or “battle”, against Wizpig.
But Wait, There’s More
Most racing games have one goal for the player to achieve, and that is to simply win the race. DKR is no exception to this rule, however saying that’s all there is to the game is selling it short. With the story mode, you get introduced to the evil pig-wizard Wizpig. He has taken over the island where the game takes place. This island also happens to be where the main characters of the game hang out and have fun. Your goal for the game is not only to win races, but also to drive (no pun intended) Wizpig out for good.
As you make your way through the game, the courses you play on get progressively more difficult. This allows the player to ready themselves for the few boss fights found in each stage, and also prepares them for the final races against Wizpig.
Something About a Battle
So how do the races against Wizpig differ from any other race? Normally, with most races, when you win, you just get to advance further along in the story by unlocking more tracks. However, with the Wizpig races, there’s actual purpose and incentive to winning the race. If you put yourself into the mind of the game’s characters, your goal is to get rid of Wizpig by any means necessary, which in this case means kart racing. By defeating the evil wizard on his own tracks, you hope that he never returns to mess with the island or it’s inhabitants again. If you lose these races, Wizpig still remains the ruler of the island.
This is where we can start to call these races, “battles”. You must win these races, using all of the skills that you have learned playing through the rest of the game. If you win, you can claim the island back for you and all of the other inhabitants. Once you win the first race, you realize that Wizpig is not done yet, and you must face him one more time, this time with more traps and hazards to try and inhibit you.
As you approach the final race to stop Wizpig, he appears on a rocket which he uses to race against you. You avoid flying rocks, electrical traps, and small caves as you push your way towards first place. If you manage to beat Wizpig, he will be flabbergasted by losing to you. He loses control of his rocket and flies off into space, heading towards a moon. Eventually, he crashes into said moon and the rocket that he rode in on is now demolished, leaving behind a sizeable explosion. Being a Nintendo game, we can’t say that he died in that explosion. However, we can at least come to the conclusion that he has no way of making it back to terrorize the island that you saved.
So how does that compare to any other games typical battles? When you think of a battle, be it large or small, there is usually a set of conditions that happens: before, during, and after.
Before a battle, you are advancing along a path that you must get through to beat the game. That can be a literal path like you would find in Pokemon or other RPGs, or something like in Street Fighter where your “path” is a set group of people/tasks that you must defeat/complete. In the case of DKR, since the “battle” of that game is Wizpig, your “path” can be considered all of the races and bosses you must complete to get to him.
During the battle is pretty self-explanatory. In most games, that means you are faced in combat with an enemy that you must defeat to progress. Same with DKR, you must defeat Wizpig to progress.
After the battle is usually where you are rewarded. In some cases, you may be awarded with some Experience Points, or some type of currency. Sometimes you’ll unlock new items or areas for you to explore. When it comes to DKR, when you defeat Wizpig, your reward is claiming the independence of the island from his evil that he held over the land.
Although it may not be conventional to think of Diddy Kong racing to have a “battle” in it, I believe that you can make a case for this one particular race, even if it is somewhat weak. In fact, I’m sure many of the people reading are probably thinking I put in too much effort just to try and bend the rules my way for this contest. In any case, I will stand by my argument. This is why I believe that Wizpig’s Theme from Diddy Kong Racing should be in consideration for a Battle Theme. It’s not his character theme, and there’s no way to play these tracks outside of the story. It is only when you are battling against Wizpig.
What is a video game battle theme? Do only certain genres of video games have battle themes? Can stage themes or character themes count as battle themes?
The theme for the Pixel Mixers February 2017 Cover Contest is for fan musicians to cover video game music from the ’90s that were used as battle themes. (If you are a musician and would like to participate, click that link for more information about our monthly contests.) But within just a few days of announcing this theme, I received several questions about what counts as a battle theme in a video game.
What are obvious choices for video game battle themes?
January theme was “tutorial and introductions” and it was definitely the start of a new era for the Pixel Mixers Contests !
1st, it was with a brand fresh new organizer: Subversiveasset, who introduced new rules and a new voting system based not on points like before but on “head to head” victories.
2nd, none of the 2016 championship top 3 (Toxodentrail, Hashel05, Lord Bif Music) finished in this month top 3 and the winner PrjzCalavera never won any contest before, so the 2017 championship is gonna be full of surprises 😀
And we now also have a full video vote and championship separated from the audio, here are the best entries of January for audio ad video:
2017 is the 30th birthday of the Final Fantasy successful series created by Squaresoft in 1987. This series ad it’s music inspired thousands of gamers, developers and musicians in the whole the world.
This is, I think the best album we made with Pixel Mixers so far. Everybody really did their best to make great quality arrangements, as the organizer my heart is filled with pride !
We covered the totality of the songs from the NES version and also the additional tracks from the “Dawn of Souls” version, 32 tracks for 100 minutes of music.
If you are not convinced yet, why don’t you take a listen to the full album streaming on youtube?
Nobuo Uematsu‘s style of simple but how effective melodies is a real open door to creativity for arrangements, it was a real pleasure to hear those old classics getting a new face and I hope you’ll have fun discovering what we have done with those songs.
Here are my “5 songs you must listen on this album” please share what are your 5 favourite tracks in the comments =)
– The Prelude [Pixel Mixers Massive Collab, arranged by Hashel05]
– Opening Theme [Pixel Mixers Massive Collab, arranged by Toxodentrail]
– Victory Fanfare [PrjzCalavera, Dacian Grada, Pegster Mc Dudeson]
– Game Over [ImAFutureGuitarHero, Toxodentrail, SwigglesRP, Colbydude]
– Boss Battle A [Craig Matterson, Lemellekh2]
If you missed our previous albums, here is a post to discover them… all! Simply click on the cover arts to open a download link.
Seas of Time The 1st album ever released by the Pixel Mixers community is a 4 disc album covering the full OST of the Playstation classic: Final Fantasy VIII and it’s unforgettable soundtrack by Nobuo Uematsu.
Full Album Streaming:
Songs from a Nightmare For our 2nd album we decided to make a tribute to the horror genre. Not only the usual survival-horror games such as silent Hill, Resident Evil or Dino Crisis but also games like Castlevania, Medievil, Parasite Eve and many more.
Full album streaming:
Clockwork The desperately too short Chrono series remains today one of the most beloved J-RPG series of all time. We decided to make a tribute to Chrono Trigger and Cross with this album and to salute the genius composer Yasunori Mitsuda.
Disc 1 streaming
Disc 2 streaming
Disc 3 streaming
The Great Tale of the Little Ones Indie games have been more and more successful last years with hits like Super Meat Boy, the binding of Isaac and more recently Undertale. If those independent games can offer new ideas and concept, gameplay and/or story wise, they are also an amazing playground for composers and naturally for us, cover artists.
Disc 1 streaming
Disc 2 streaming
Disc 3 streaming
Catch This! That’s crazy how time flies, isn’t it?
Yes, that game we all played, the 1st generation of Pokemon turned 20 years old in 2016. It’s the good occasion to take a huge load of nostalgia thanks to Junichi Masuda’s music revisited by our community.